Findora ($FRA) recently announced they launched Game-Specific Chains; subnets on Findora that include a zkGaming SDK (more below), a 2-second block time, and transaction fees of 0.02 FRA.
The zkGaming SDK allows for game mechanics like in-game assets that are held private until a specific situation calls for that data to be revealed (ex: hiding on-chain battle card stats until the round begins).
More details on the GSCs below taken off their announcement article.
Two Second Blocktimes – or faster
Preventing latency through fast block times is essential for Web3 gamers to keep their experience fun. Findora’s first GSC spun up for Ender’s Gate features 2-second block times, but GSC block times have been tested to as low as 30 milliseconds. Developers who want to spin up their own GSC can choose their own validators and a block time that will work for them.
GSCs come with FIndora's zkGaming SDK that empowers developers to build games that require on-chain shuffling or hidden state data. VRFs (variable random functions) are a gaming primitive, but their outputs are public, like dice rolls. On-chain games require more than just a randomization function; they also require private shuffling and hidden cards. For example, poker on an open ledger would be pretty pointless since everyone would know each others’ hands. zkShuffling is a function that can keep state data private until the right moment enabling all kinds of new games.
Findora Game Specific Chains
Launch Partner – Enders Gate
The first project to launch a GSC instance is Enders Gate. Enders Gate is a trading card game where users can purchase NFT decks of on-chain cards. Once you’ve purchased or built a deck, challenge other players to turn-based strategy battles. Each deck you purchase is stuffed with characters with unique characters and abilities. You’ll also be able to purchase power-ups using in-game gold from an in-game store.
GSCs, like Findora, are EVM compatible, meaning Solidity developers can easily build games on them. By simply calling functions from the SDK, they can use zk-functions without learning Rust or another programming language.
- Verifiably Random and Fair
- The random function can be verified using zk-proofs so that all players can be assured they are playing on equal footing and gameplay is fair.
GSCs are modular subnets, meaning that the consensus, virtual machine, and execution layers can be customized based on the community's needs. For example, the consensus module could be switched from Tendermint to Hostfuff or Overlord. It’s also possible to use a different virtual machine that isn’t an EVM. GSC’s zk components are also customizable, with some configurations reaching over 2,000 TPS.